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FINAL critique

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45 seconds long and make it good.

This class will be devoted to viewing your final projects. Attendance in mandatory. Submit all projects in advance to Professor Heintz.

Time will be spent addressing any issues regarding creation of your final project animation.

9: The Exquisite Corpse Project

Today we will stitch together your various contributions to the Exquisite Corpse and screen them.
This is a do it all in one session event.

Submit your videos an hour prior to the end of class and we will string them together, add sound and watch them.

You will be given a flash movie as a starting point. Create a minimum of a 10 second animation incorporating the movie.

REQUIREMENTS:
* ensure it begins with a white frame
* ensure it ends with a white frame
* the animation should go through at least one loop then you can do whatever you want.
* includes your name. (You may make your name an animated element) and your name should be readable for 3 seconds.
* the animaton must be a minimum of 10 seconds long (the 3 seconds of your name included)
* export it as a quicktime movie and turn it in to the prof of the day by one hour before the end of class

Download the flash files from MYCOURSES

This loop may suggest different forms and movements. It could merely be the start of a chain of events. It could be just one part of an articulated figure.

Use any method of animation you desire: tweened or frame by frame; photoshop or flash. Alas, not enough time for stop motion, but rotoscope or the layering of video is a possibility.

8B: Lip synching

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Mickey Mousing (editing/animating to sound) is a key production skill. The following are sources:

8A: Storyboard due

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Pitch your final project idea. I will meet with each student individually to discuss the proposed work.

Final project is assigned

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45 seconds long. It can be anything you want. Storyboard is due next week.

7A: Walk Cycle Critique

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Submit 3 looped movement cycles. The length of each individual cycle is dependent upon how long it takes the character to make a complete movement before returning to its starting position. The cycle need not be humanoid, nor bipedal. (Do keep in mind that the more legs involved, the more difficult the work).

The loop should be seamless. (That is, if I hit "repeat" on the video player, there will be no skips or jitters between cycles).

The three movements should be distinct. They may be distinct via kind of movement (walk, run, hop, jitter, crawl, etc.) They may be distinct because the characters have different kinds of movement. (One tends to mosey, one is nervous and jittery, another is zombified).

Bonus points for all three loops being the same length of time and all within the same movie.

Do not concern yourself with the background. The character(s) and movement will be sufficient.

6B: Work your walk

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Get out of class when you have two out of three movement cycles done.

6A: Cel Animation and environment

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Multiple cycles (movie clips) can be used in conjunction with one another. Characters have their own cycles, as do environments.

Examples:
Old Popeye

Class Assignment: Flock of Seagulls (not the 80's band)
Here's a tutorial that covers lots of ground at Creative Cow.
Part 1
Part 2

Some important concepts are the notions of looping and staggering loops within a composition, then nesting compositions into others.

Walk Cycle is Assigned

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