5B: Cycles, Character animation and the requisite walk cycle

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Cycles and loops are efficient and the staple of all early animation, Scooby Doo, and (oh yes) game animation.

Introduction to tweened animation using Flash.

Character Animation and Movement

Examples:


Character Animation

  • The Importance of Timing
  • The Language of Motion (arcs, curves, etc.)
  • Suggesting Weight
  • Movement Cycles (walk, run, swing, etc.)
  • Facial Animation & Expression
  • Gender & Race
  • Energy Level and Attitudinal Suggestion
  • Limited Environments of Recreation (MMOs, Real-Time, etc.)

REFERENCE: Walking Dots: A study in motion with varying interactive attibutes (gender, weight, mood)

Video: http://www.squetch.com/tism.html



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This page contains a single entry by kim published on April 7, 2010 8:33 AM.

5A: Rotoscope Animation Critique was the previous entry in this blog.

Exercise: Worm Movement Cycle is the next entry in this blog.

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