FINAL critique - 2D Animation

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45 seconds long and make it good.

This class will be devoted to viewing your final projects. Attendance in mandatory. Submit all projects in advance to Professor Heintz.

Time will be spent addressing any issues regarding creation of your final project animation.

9: The Exquisite Corpse Project - 2D Animation

Today we will stitch together your various contributions to the Exquisite Corpse and screen them.
This is a do it all in one session event.

Submit your videos an hour prior to the end of class and we will string them together, add sound and watch them.

You will be given a flash movie as a starting point. Create a minimum of a 10 second animation incorporating the movie.

* ensure it begins with a white frame
* ensure it ends with a white frame
* the animation should go through at least one loop then you can do whatever you want.
* includes your name. (You may make your name an animated element) and your name should be readable for 3 seconds.
* the animaton must be a minimum of 10 seconds long (the 3 seconds of your name included)
* export it as a quicktime movie and turn it in to the prof of the day by one hour before the end of class

Download the flash files from MYCOURSES

This loop may suggest different forms and movements. It could merely be the start of a chain of events. It could be just one part of an articulated figure.

Use any method of animation you desire: tweened or frame by frame; photoshop or flash. Alas, not enough time for stop motion, but rotoscope or the layering of video is a possibility.

8B: Lip synching - 2D Animation

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Mickey Mousing (editing/animating to sound) is a key production skill. The following are sources:

8A: Storyboard due - 2D Animation

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Pitch your final project idea. I will meet with each student individually to discuss the proposed work.

7B: Story Board Exercise - 2D Animation

Do a storyboard for one of the following:

We Real Cool


We real cool. We
Left school. We

Lurk late. We
Strike straight. We

Sing sin. We
Thin gin. We

Jazz June. We
Die soon.

Gwendolyn Brooks

Where the Sidewalk Ends

There is a place where the sidewalk ends
And before the street begins,
And there the grass grows soft and white,
And there the sun burns crimson bright,
And there the moon-bird rests from his flight
To cool in the peppermint wind.

Let us leave this place where the smoke blows black
And the dark street winds and bends.
Past the pits where the asphalt flowers grow
We shall walk with a walk that is measured and slow,
And watch where the chalk-white arrows go
To the place where the sidewalk ends.

Yes we'll walk with a walk that is measured and slow,
And we'll go where the chalk-white arrows go,
For the children, they mark, and the children, they know
The place where the sidewalk ends.

Shel Silverstein

Lewis Carroll
(from Through the Looking-Glass and What Alice Found There, 1872)

`Twas brillig, and the slithy toves
  Did gyre and gimble in the wabe:
All mimsy were the borogoves,
  And the mome raths outgrabe.

"Beware the Jabberwock, my son!
  The jaws that bite, the claws that catch!
Beware the Jubjub bird, and shun
  The frumious Bandersnatch!"

He took his vorpal sword in hand:
  Long time the manxome foe he sought --
So rested he by the Tumtum tree,
  And stood awhile in thought.

And, as in uffish thought he stood,
  The Jabberwock, with eyes of flame,
Came whiffling through the tulgey wood,
  And burbled as it came!

One, two! One, two! And through and through
  The vorpal blade went snicker-snack!
He left it dead, and with its head
  He went galumphing back.

"And, has thou slain the Jabberwock?
  Come to my arms, my beamish boy!
O frabjous day! Callooh! Callay!'
  He chortled in his joy.

`Twas brillig, and the slithy toves
  Did gyre and gimble in the wabe;
All mimsy were the borogoves,
  And the mome raths outgrabe.

Final project is assigned - 2D Animation

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45 seconds long. It can be anything you want. Storyboard is due next week.

7A: Walk Cycle Critique - 2D Animation

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Submit 3 looped movement cycles. The length of each individual cycle is dependent upon how long it takes the character to make a complete movement before returning to its starting position. The cycle need not be humanoid, nor bipedal. (Do keep in mind that the more legs involved, the more difficult the work).

The loop should be seamless. (That is, if I hit "repeat" on the video player, there will be no skips or jitters between cycles).

The three movements should be distinct. They may be distinct via kind of movement (walk, run, hop, jitter, crawl, etc.) They may be distinct because the characters have different kinds of movement. (One tends to mosey, one is nervous and jittery, another is zombified).

Bonus points for all three loops being the same length of time and all within the same movie.

Do not concern yourself with the background. The character(s) and movement will be sufficient.

Multiple cycles (movie clips) can be used in conjunction with one another. Characters have their own cycles, as do environments.

Old Popeye

Class Assignment: Flock of Seagulls (not the 80's band)
Here's a tutorial that covers lots of ground at Creative Cow.
Part 1
Part 2

Some important concepts are the notions of looping and staggering loops within a composition, then nesting compositions into others.

6B: Work your walk - 2D Animation

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Get out of class when you have two out of three movement cycles done.


2D Animation