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<entry>
    <title>FINAL critique - 2D Animation</title>
    <link rel="alternate" type="text/html" href="http://www.kaizen.iciskaye.com/2d_animation/2010/05/final-critique-all-sections-together.html" />
    <id>tag:www.kaizen.iciskaye.com,2010:/2d_animation//2.29</id>

    <published>2010-05-19T15:33:36Z</published>
    <updated>2010-09-02T02:03:15Z</updated>

    <summary>45 seconds long and make it good. This class will be devoted to viewing your final projects. Attendance in mandatory. Submit all projects in advance to Professor Heintz....</summary>
    <author>
        <name>kim</name>
        
    </author>
    
        <category term="calendar" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="class topics" scheme="http://www.sixapart.com/ns/types#category" />
    
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    <content type="html" xml:lang="en-us" xml:base="http://www.kaizen.iciskaye.com/2d_animation/">
        <![CDATA[<p>45 seconds long and make it good.</p>

<p>This class will be devoted to viewing your final projects. Attendance in mandatory. Submit all projects in advance to Professor Heintz.</p>]]>
        
    </content>
</entry>

<entry>
    <title>10: Final Project Work Session and Troubleshooting - 2D Animation</title>
    <link rel="alternate" type="text/html" href="http://www.kaizen.iciskaye.com/2d_animation/2010/05/10a-course-eval-and-troubleshooting.html" />
    <id>tag:www.kaizen.iciskaye.com,2010:/2d_animation//2.17</id>

    <published>2010-05-12T14:33:36Z</published>
    <updated>2010-09-02T02:03:15Z</updated>

    <summary>Time will be spent addressing any issues regarding creation of your final project animation....</summary>
    <author>
        <name>kim</name>
        
    </author>
    
        <category term="calendar" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="class topics" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="en-us" xml:base="http://www.kaizen.iciskaye.com/2d_animation/">
        <![CDATA[<p>Time will be spent addressing any issues regarding creation of your final project animation.</p>]]>
        
    </content>
</entry>

<entry>
    <title>9: The Exquisite Corpse Project - 2D Animation</title>
    <link rel="alternate" type="text/html" href="http://www.kaizen.iciskaye.com/2d_animation/2010/05/9a-the-exquisite-corpse.html" />
    <id>tag:www.kaizen.iciskaye.com,2010:/2d_animation//2.9</id>

    <published>2010-05-05T14:33:36Z</published>
    <updated>2010-09-02T02:03:15Z</updated>

    <summary>Today we will stitch together your various contributions to the Exquisite Corpse and screen them. This is a do it all in one session event. Submit your videos an hour prior to the end of class and we will string...</summary>
    <author>
        <name>kim</name>
        
    </author>
    
        <category term="calendar" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="class topics" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="projects" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="en-us" xml:base="http://www.kaizen.iciskaye.com/2d_animation/">
        <![CDATA[<p>Today we will stitch together your various contributions to the Exquisite Corpse and screen them.<br />
This is a do it all in one session event.</p>

<p>Submit your videos an hour prior to the end of class and we will string them together, add sound and watch them.</p>

<p>You will be given a flash movie as a starting point. Create a minimum of a 10 second animation incorporating the movie.</p>

<p>REQUIREMENTS:<br />
* ensure it begins with a white frame<br />
* ensure it ends with a white frame<br />
* the animation should go through at least one loop then you can do whatever you want.<br />
* includes your name. (You may make your name an animated element) and your name should be readable for 3 seconds.<br />
* the animaton must be a minimum of 10 seconds long (the 3 seconds of your name included)<br />
* export it as a quicktime movie and turn it in to the prof of the day by one hour before the end of class</p>

<p>Download the flash files from MYCOURSES</p>

<p>This loop may suggest different forms and movements. It could merely be the start of a chain of events. It could be just one part of an articulated figure.</p>

<p>Use any method of animation you desire: tweened or frame by frame; photoshop or flash. Alas, not enough time for stop motion, but rotoscope or the layering of video is a possibility.</p>]]>
        
    </content>
</entry>

<entry>
    <title>8B: Lip synching - 2D Animation</title>
    <link rel="alternate" type="text/html" href="http://www.kaizen.iciskaye.com/2d_animation/2010/04/8b-lip-synching.html" />
    <id>tag:www.kaizen.iciskaye.com,2010:/2d_animation//2.10</id>

    <published>2010-04-28T15:33:36Z</published>
    <updated>2010-09-02T02:03:15Z</updated>

    <summary>Mickey Mousing (editing/animating to sound) is a key production skill. The following are sources: phonemes excellent After Effects tutorial in lip synching by Creative Cowproject files for Creative Cow...</summary>
    <author>
        <name>kim</name>
        
    </author>
    
        <category term="class topics" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="en-us" xml:base="http://www.kaizen.iciskaye.com/2d_animation/">
        <![CDATA[<p>Mickey Mousing (editing/animating to sound) is a key production skill. The following are sources:<br />
</p><ul><li><a href="http://animation.about.com/od/flashanimationtutorials/a/animationphonem.htm">phonemes</a></li>
<li><a href="http://library.creativecow.net/articles/rabinowitz_aharon/lip_synch/video-tutorial.php">excellent After Effects tutorial in lip synching by Creative Cow</a></li><li><a href="http://www.creativecow.net/articles/rabinowitz_aharon/lip_synch/CC_Lip_Synch_project.zip">project files for Creative Cow</a><br /></li></ul>]]>
        
    </content>
</entry>

<entry>
    <title>8A: Storyboard due - 2D Animation</title>
    <link rel="alternate" type="text/html" href="http://www.kaizen.iciskaye.com/2d_animation/2010/04/8a-storyboard-due.html" />
    <id>tag:www.kaizen.iciskaye.com,2010:/2d_animation//2.11</id>

    <published>2010-04-28T14:33:36Z</published>
    <updated>2010-09-02T02:03:15Z</updated>

    <summary>Pitch your final project idea. I will meet with each student individually to discuss the proposed work....</summary>
    <author>
        <name>kim</name>
        
    </author>
    
        <category term="calendar" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="class topics" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="en-us" xml:base="http://www.kaizen.iciskaye.com/2d_animation/">
        <![CDATA[<p>Pitch your final project idea. I will meet with each student individually to discuss the proposed work.</p>]]>
        
    </content>
</entry>

<entry>
    <title>7B: Story Board Exercise - 2D Animation</title>
    <link rel="alternate" type="text/html" href="http://www.kaizen.iciskaye.com/2d_animation/2010/04/7b-story-board-exercise.html" />
    <id>tag:www.kaizen.iciskaye.com,2010:/2d_animation//2.39</id>

    <published>2010-04-21T22:34:33Z</published>
    <updated>2010-09-02T02:03:16Z</updated>

    <summary>Do a storyboard for one of the following:We Real CoolTHE POOL PLAYERS.SEVEN AT THE GOLDEN SHOVEL.We real cool. WeLeft school. WeLurk late. WeStrike straight. WeSing sin. WeThin gin. WeJazz June. WeDie soon.Gwendolyn BrooksWhere the Sidewalk EndsThere is a place where...</summary>
    <author>
        <name>kim</name>
        
    </author>
    
        <category term="exercises" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="en-us" xml:base="http://www.kaizen.iciskaye.com/2d_animation/">
        <![CDATA[Do a storyboard for one of the following:<br /><br /><u><b>We Real Cool</b></u><br /><br />THE POOL PLAYERS.<br />SEVEN AT THE GOLDEN SHOVEL.<br /><br />We real cool. We<br />Left school. We<br /><br />Lurk late. We<br />Strike straight. We<br /><br />Sing sin. We<br />Thin gin. We<br /><br />Jazz June. We<br />Die soon.<br /><br />Gwendolyn Brooks<br /><br /><u><b>Where the Sidewalk Ends</b></u><br /><br />There is a place where the sidewalk ends<br />And before the street begins,<br />And there the grass grows soft and white,<br />And there the sun burns crimson bright,<br />And there the moon-bird rests from his flight<br />To cool in the peppermint wind.<br /><br />Let us leave this place where the smoke blows black<br />And the dark street winds and bends.<br />Past the pits where the asphalt flowers grow<br />We shall walk with a walk that is measured and slow,<br />And watch where the chalk-white arrows go<br />To the place where the sidewalk ends.<br /><br />Yes we'll walk with a walk that is measured and slow,<br />And we'll go where the chalk-white arrows go,<br />For the children, they mark, and the children, they know<br />The place where the sidewalk ends.<br /><br />Shel Silverstein<br /><br /><u><b>JABBERWOCKY</b></u><br />Lewis Carroll<br />(from Through the Looking-Glass and What Alice Found There, 1872)<br /><br />`Twas brillig, and the slithy toves<br />&nbsp; Did gyre and gimble in the wabe:<br />All mimsy were the borogoves,<br />&nbsp; And the mome raths outgrabe.<br /><br />"Beware the Jabberwock, my son!<br />&nbsp; The jaws that bite, the claws that catch!<br />Beware the Jubjub bird, and shun<br />&nbsp; The frumious Bandersnatch!"<br /><br />He took his vorpal sword in hand:<br />&nbsp; Long time the manxome foe he sought --<br />So rested he by the Tumtum tree,<br />&nbsp; And stood awhile in thought.<br /><br />And, as in uffish thought he stood,<br />&nbsp; The Jabberwock, with eyes of flame,<br />Came whiffling through the tulgey wood,<br />&nbsp; And burbled as it came!<br /><br />One, two! One, two! And through and through<br />&nbsp; The vorpal blade went snicker-snack!<br />He left it dead, and with its head<br />&nbsp; He went galumphing back.<br /><br />"And, has thou slain the Jabberwock?<br />&nbsp; Come to my arms, my beamish boy!<br />O frabjous day! Callooh! Callay!'<br />&nbsp; He chortled in his joy.<br /><br /><br />`Twas brillig, and the slithy toves<br />&nbsp; Did gyre and gimble in the wabe;<br />All mimsy were the borogoves,<br />&nbsp; And the mome raths outgrabe.<br /><br />]]>
        
    </content>
</entry>

<entry>
    <title>Final project is assigned - 2D Animation</title>
    <link rel="alternate" type="text/html" href="http://www.kaizen.iciskaye.com/2d_animation/2010/04/7b-the-final-project.html" />
    <id>tag:www.kaizen.iciskaye.com,2010:/2d_animation//2.12</id>

    <published>2010-04-21T15:33:36Z</published>
    <updated>2010-09-02T02:03:15Z</updated>

    <summary>45 seconds long. It can be anything you want. Storyboard is due next week....</summary>
    <author>
        <name>kim</name>
        
    </author>
    
        <category term="class topics" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="en-us" xml:base="http://www.kaizen.iciskaye.com/2d_animation/">
        <![CDATA[<p>45 seconds long.  It can be anything you want.  Storyboard is due next week.</p>]]>
        
    </content>
</entry>

<entry>
    <title>7A: Walk Cycle Critique - 2D Animation</title>
    <link rel="alternate" type="text/html" href="http://www.kaizen.iciskaye.com/2d_animation/2010/04/7a-walk-cycle-critique.html" />
    <id>tag:www.kaizen.iciskaye.com,2010:/2d_animation//2.13</id>

    <published>2010-04-21T14:33:36Z</published>
    <updated>2010-09-02T02:03:15Z</updated>

    <summary> Submit 3 looped movement cycles. The length of each individual cycle is dependent upon how long it takes the character to make a complete movement before returning to its starting position. The cycle need not be humanoid, nor bipedal....</summary>
    <author>
        <name>kim</name>
        
    </author>
    
        <category term="calendar" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="class topics" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="projects" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="en-us" xml:base="http://www.kaizen.iciskaye.com/2d_animation/">
        <![CDATA[

<p>Submit 3 looped movement cycles. The length of each individual cycle is dependent upon how long it takes the character to make a complete movement before returning to its starting position.  The cycle need not be humanoid, nor bipedal. (Do keep in mind that the more legs involved, the more difficult the work).</p>

<p>The loop should be seamless. (That is, if I hit "repeat" on the video player, there will be no skips or jitters between cycles).</p>

<p>The three movements should be distinct. They may be distinct via kind of movement (walk, run, hop, jitter, crawl, etc.) They may  be distinct because the characters have different kinds of movement. (One tends to mosey, one is nervous and jittery, another is zombified).</p>

<p>Bonus points for all three loops being the same length of time and all within the same movie.</p>

<p>Do not concern yourself with the background. The character(s) and movement will be sufficient.</p>]]>
        
    </content>
</entry>

<entry>
    <title>6A: Cel Animation and environment - 2D Animation</title>
    <link rel="alternate" type="text/html" href="http://www.kaizen.iciskaye.com/2d_animation/2010/04/6a-cel-animation-and-environment.html" />
    <id>tag:www.kaizen.iciskaye.com,2010:/2d_animation//2.28</id>

    <published>2010-04-14T12:33:36Z</published>
    <updated>2010-09-02T02:03:15Z</updated>

    <summary>Multiple cycles (movie clips) can be used in conjunction with one another. Characters have their own cycles, as do environments. Examples: Old Popeye Class Assignment: Flock of Seagulls (not the 80&apos;s band) Here&apos;s a tutorial that covers lots of ground...</summary>
    <author>
        <name>kim</name>
        
    </author>
    
        <category term="calendar" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="class topics" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="en-us" xml:base="http://www.kaizen.iciskaye.com/2d_animation/">
        <![CDATA[<p>Multiple cycles (movie clips) can be used in conjunction with one another. Characters have their own cycles, as do environments.</p>

<p>Examples:<br />
Old Popeye</p>

<p>Class Assignment: Flock of Seagulls (not the 80's band)<br />
Here's a tutorial that covers lots of ground at Creative Cow.<br />
<a href="http://library.creativecow.net/articles/rabinowitz_aharon/bird_flock1.php">Part 1</a><br />
<a href="http://library.creativecow.net/articles/rabinowitz_aharon/bird_flock2.php">Part 2</a></p>

<p>Some important concepts are the notions of looping and staggering loops within a composition, then nesting compositions into others.</p>]]>
        
    </content>
</entry>

<entry>
    <title>6B: Work your walk - 2D Animation</title>
    <link rel="alternate" type="text/html" href="http://www.kaizen.iciskaye.com/2d_animation/2010/04/6b-work-your-walk.html" />
    <id>tag:www.kaizen.iciskaye.com,2010:/2d_animation//2.14</id>

    <published>2010-04-14T12:33:36Z</published>
    <updated>2010-09-02T02:03:15Z</updated>

    <summary>Get out of class when you have two out of three movement cycles done....</summary>
    <author>
        <name>kim</name>
        
    </author>
    
        <category term="class topics" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="en-us" xml:base="http://www.kaizen.iciskaye.com/2d_animation/">
        <![CDATA[<p>Get out of class when you have two out of three movement cycles done.</p>]]>
        
    </content>
</entry>

<entry>
    <title>Walk Cycle is Assigned - 2D Animation</title>
    <link rel="alternate" type="text/html" href="http://www.kaizen.iciskaye.com/2d_animation/2010/04/walk-cycle-is-assigned.html" />
    <id>tag:www.kaizen.iciskaye.com,2010:/2d_animation//2.37</id>

    <published>2010-04-07T16:18:56Z</published>
    <updated>2010-09-02T02:03:16Z</updated>

    <summary></summary>
    <author>
        <name>kim</name>
        
    </author>
    
        <category term="class topics" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="en-us" xml:base="http://www.kaizen.iciskaye.com/2d_animation/">
        <![CDATA[<br />]]>
        
    </content>
</entry>

<entry>
    <title>Exercise: Worm Movement Cycle - 2D Animation</title>
    <link rel="alternate" type="text/html" href="http://www.kaizen.iciskaye.com/2d_animation/2010/04/exercise-worm-movement-cycle.html" />
    <id>tag:www.kaizen.iciskaye.com,2010:/2d_animation//2.38</id>

    <published>2010-04-07T14:35:07Z</published>
    <updated>2010-09-02T02:03:16Z</updated>

    <summary>Create a worm movement cycle. contrast this with a snake movement cycle....</summary>
    <author>
        <name>kim</name>
        
    </author>
    
        <category term="class topics" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="exercises" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="en-us" xml:base="http://www.kaizen.iciskaye.com/2d_animation/">
        <![CDATA[Create a worm movement cycle.<br />
contrast this with a snake movement cycle.]]>
        
    </content>
</entry>

<entry>
    <title>5B: Cycles, Character animation and the requisite walk cycle - 2D Animation</title>
    <link rel="alternate" type="text/html" href="http://www.kaizen.iciskaye.com/2d_animation/2010/04/5b-cycles-character-animation-and-the-requisite-walk-cycle.html" />
    <id>tag:www.kaizen.iciskaye.com,2010:/2d_animation//2.16</id>

    <published>2010-04-07T12:33:36Z</published>
    <updated>2010-09-02T02:03:15Z</updated>

    <summary>Cycles and loops are efficient and the staple of all early animation, Scooby Doo, and (oh yes) game animation. Introduction to tweened animation using Flash. Character Animation and Movement Examples: A variety of looped movement cycle examples Walking Dots A...</summary>
    <author>
        <name>kim</name>
        
    </author>
    
        <category term="class topics" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="en-us" xml:base="http://www.kaizen.iciskaye.com/2d_animation/">
        <![CDATA[<p>Cycles and loops are efficient and the staple of all early animation, Scooby Doo, and (oh yes) game animation.</p>

<p><object height="385" width="480"><param name="movie" value="http://www.youtube.com/v/QG5AwGitZbs&amp;hl=en_US&amp;fs=1&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed src="http://www.youtube.com/v/QG5AwGitZbs&amp;hl=en_US&amp;fs=1&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="385" width="480"><a style="left: 451px ! important; top: 20.75px ! important;" title="Click here to block this object with Adblock Plus" class="myykfdmtgijbozvhhjrk ydeugjzlbthpqbphcrdh" href="http://www.youtube.com/v/QG5AwGitZbs&amp;hl=en_US&amp;fs=1&amp;rel=0"></a><a class="myykfdmtgijbozvhhjrk" href="http://www.youtube.com/v/QG5AwGitZbs&amp;hl=en_US&amp;fs=1&amp;rel=0"></a><a class="myykfdmtgijbozvhhjrk" href="http://www.youtube.com/v/QG5AwGitZbs&amp;hl=en_US&amp;fs=1&amp;rel=0"></a><a class="myykfdmtgijbozvhhjrk" href="http://www.youtube.com/v/QG5AwGitZbs&amp;hl=en_US&amp;fs=1&amp;rel=0"></a><a class="myykfdmtgijbozvhhjrk" href="http://www.youtube.com/v/QG5AwGitZbs&amp;hl=en_US&amp;fs=1&amp;rel=0"></a></object></p>

<p>Introduction to tweened animation using Flash.</p>

<p>Character Animation and Movement<br />
</p><p>Examples:<br />
</p><ul><li><a href="http://brianlemay.com/animationexamples/animationindex.html">A variety of looped movement cycle examples</a></li>
<li><a href="http://www.biomotionlab.ca/Demos/BMLwalker.html">Walking Dots</a></li>
<li><a href="http://www.anticz.com/Walks.htm">A beautiful step by step tutorial on how to do a walk cycle</a><br />
</li><li><a href="http://lyle.smu.edu/%7Ealcantara/walkcycle.html">A visual overview of a walk cycle</a></li></ul>

<p><br />
Character Animation<br />
</p><ul><li>The Importance of Timing</li>
<li>The Language of Motion (arcs, curves, etc.)</li>
<li>Suggesting Weight</li>
<li>Movement Cycles (walk, run, swing, etc.)</li>
<li>Facial Animation &amp; Expression</li>
<li>Gender &amp; Race</li>
<li>Energy Level and Attitudinal Suggestion</li>
<li>Limited Environments of Recreation (MMOs, Real-Time, etc.)</li></ul>

<p>REFERENCE: <a href="http://www.biomotionlab.ca/Demos/BMLwalker.html">Walking Dots: A study in motion with varying interactive attibutes (gender, weight, mood)</a></p>

<p><object height="344" width="425"><param name="movie" value="http://www.youtube.com/v/YwNVE37BGVE&amp;hl=en&amp;fs=1" /><param name="allowFullScreen" value="true" /></object>Video: http://www.squetch.com/tism.html<br />
</p><p><br /></p><p></p><p><a href="http://angryalien.com/"><img src="http://www.angryalien.com/desktop/hweenzombies1024768.gif" height="300" width="400" /></a></p>

<p><br /></p>]]>
        
    </content>
</entry>

<entry>
    <title>5A: Rotoscope Animation Critique - 2D Animation</title>
    <link rel="alternate" type="text/html" href="http://www.kaizen.iciskaye.com/2d_animation/2010/04/5a-rotoscope-animation-critique.html" />
    <id>tag:www.kaizen.iciskaye.com,2010:/2d_animation//2.15</id>

    <published>2010-04-07T11:33:36Z</published>
    <updated>2010-09-02T02:03:15Z</updated>

    <summary>Create a minimum of a 20 second rotoscoped animation on twos. (12 or 15 fps). Your source material may come from one source. Edit your source material to 20 seconds BEFORE you begin to rotoscope. *FOR THE PARANOID: Minimum means...</summary>
    <author>
        <name>kim</name>
        
    </author>
    
        <category term="calendar" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="class topics" scheme="http://www.sixapart.com/ns/types#category" />
    
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    <content type="html" xml:lang="en-us" xml:base="http://www.kaizen.iciskaye.com/2d_animation/">
        <![CDATA[<p>Create a minimum of a 20 second rotoscoped animation on twos. (12 or 15 fps). Your source material
may come from one source. Edit your source material to 20 seconds
BEFORE you begin to rotoscope.

</p><p>*FOR THE PARANOID: Minimum means you should target 20. There is no penalty for going over. You will not necessarily get a higher grade for a longer movie. Mo' is not necessarily bettah.</p>

<p>A resolution of 720 x 480 is preferred for display purposes if you have desire for personal glory.</p>

<p>Source material that is less than this size can be transformed (expanded) prior to rotoscoping.</p><p></p>

<p><b>Grading criteria:</b><br />
There should follow a narrative arc: meaning a perceivable increasing complexity over time and then resolution.</p>

<p>It is not sufficient to throw a bunch of filters at this and call it done. The original footage should be reinterpreted and clearly have your own take on it.</p><p>Your rotoscope should be beyond an animated version of the source
material. Change the meaning, recontextualize it, take advantage of the
fact that it is an animation and laws of physics, gravity and reality
no longer have any bearing on the work.</p>

<p>Examples of things which may follow this arc:<br />
</p><ul><li>protagonist - antagonist conflict storyline</li>
<li>themed movement</li>
<li>rhythm</li><li>pace</li><li>flocking</li><li>color</li><li>line shape</li><li>spatial relationship</li></ul>]]>
        
    </content>
</entry>

<entry>
    <title>Exercise: The Ball and Secondary Motion - 2D Animation</title>
    <link rel="alternate" type="text/html" href="http://www.kaizen.iciskaye.com/2d_animation/2010/03/4b-secondary-motion.html" />
    <id>tag:www.kaizen.iciskaye.com,2010:/2d_animation//2.31</id>

    <published>2010-03-31T13:33:36Z</published>
    <updated>2010-09-02T02:03:16Z</updated>

    <summary><![CDATA[A bouncing ping pong ball, deflated rubber ball, a spinning top, splatting jello.&nbsp; This will be an intro to using After Effects Secondary Motion - After you have made your different items bounce, what things can you add to sell...]]></summary>
    <author>
        <name>kim</name>
        
    </author>
    
        <category term="class topics" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="exercises" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="en-us" xml:base="http://www.kaizen.iciskaye.com/2d_animation/">
        <![CDATA[A bouncing ping pong ball, deflated rubber ball, a
spinning top, splatting jello.&nbsp; <br />This will be an intro to using After
Effects

<p><br /></p><p>Secondary Motion - After you have made your different items bounce, what things can you add to sell their materiality?</p>]]>
        
    </content>
</entry>

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